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Experience

Work History

PlayStation

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AI Intern

May 2022 - Aug 2022

  • Worked with PlayStation AI R&D team on generating 3D Generation and Reconstructions using deep learning methods such as GANs, VAE and Implicit functions.

  • Implemented a novel architecture for generating 3D mesh conditioned on text input.

  • Extended the SDF based method with novel contrastive learning loss to achieve transformation and generation of chairs based on text tags. 

  • Achieved SOTA qualitative results.

Ottonomy.IO

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Perception Software Engineer

Jan 2021 - May 2021

After joining OttonomyIO after my Internship. I played a key role (First Employee) in developing the Perception System for OttonomyIO’s last‑mile delivery robots.

I was involved in the perception system for Ottonomy Bot's first two versions of the bots which I hope are delivering some tasty snacks for the hungry customers.

Ottonomy.IO

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AI and Perception Intern

July 2020 - Dec 2020

I work on interesting and challenging problems in the domain of perception . I have worked on various algorithms including SOTA and Classical . This included reading papers , implementing them and being aware of their tradeoffs. I have worked on Geometric SLAM,Sensor Fusion , Object Detection , Semantic Segmentation for Ottonomy's bot  . 

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Automotive Research Association of India

Robotics Perception Intern

July 2019 -Dec 2019

Automotive Research Association of India (ARAI), established in 1966, is the leading automotive R&D organization of the country set up by the Automotive Industry with the Government of India.

I worked on the SwayamGO the autonomous vehicles of ARAI. This was my first robotics experience working on a actual car . I worked in the perception domain was involved from gathering data , training models on the same and as well as seeing their real-time performance. I worked on Object Detection , Sensor Fusion , Turtlebots as well gaining proficiency in ROS. 

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